Starcraft

Starcraft is the learning of how heavenly bodies - stars or bulks - from the outer room have bearings on our own selfhood.

Your token:
Seemingly from Earth, the Sun afares throughout the year along a path against the heavenly background. The Sunpath is sundered into 12 deals, each one alotted to one of the 13 starbuilds that the Sun afares through - and also to a firststuff (earth, loft, fire or water), an endowment (leading, fulldoing, wending) and a wanderer. Hence, each deal = a token and each token is made up of a starbuild, a firststuff, an endowment and a wanderer. Throughout the year, the Sun afares through each of the 12 deals and spends 1 month in each deal. Any kin being born while the Sun was in a given deal will have the behaviour of that token.

the Firststuffs:
EARTH

Brookful and steady, the Earth feeds and fosters the bearing ground for the growth of the mind. Token of strength and bountiness and reckoning.

LOFT

Witty and talkful, Loft is infinding and awake fostering the angetfulness to carry through aims. Often tokens a together working selfhood linked with a will to sweetle.

FIRE

Enthusiastic and Active, Fire is the force of the spirit generating idealism and will. Stimulating creation and creativity as well as providing the underlying strength behind endeavour.

WATER

Emotional and Intuitive, Water enables change and progress. Compassion and artistic ability as well as psychic abilities are associated with this quality.

the Endowings:
HELM

Enterprising and Outgoing. Leading signs are lively, self-spured and highseeking. Often leading or forthening aims in any thede.

FIXED

Unwending and Steadfast. Fixed tokens show follow-through, preserving heritage and holding onto traditional values. Filled with purpose and strength, a defender.

WENDING

Adaptable and Changing. Mutable signs learn and develop, able to see all sides to an issue and accept their opinion may change to match the reality.

the Wanderers:
the Sun: Selfly the Moon: Feeling

Hermod: Witty Freyja: Lushful Tyr: Lively

Odin: Outgoing Freyr: Grounded  Ymir: Freedom seeking  Aegir: Dreamful

The 12 tokens are from the Spring evenight as follows:

RAM - Rethmonth 21 - Eastermonth 19 - firststuff: Fire - endowming: Helm 

Ram folk are yaysyers, selfly, outbursting, playful,, sometimes hilding and foolhardy.

BULL - Eastermont 20 - Trimadge 20 - firststuff: Earth - endowing: Fixed - Wanderer: Freyja 

Bull folk are are grounded, trustworthy and stubborn. They have great bodily strength and steadfastness, and are minded to be monily welldoing in the long run.

 

TWINS - Trimedge 21 - Erelith 21 - Firststuff: Loft - Endowing: Wending - Wanderer: Hermod 

Geminis are quick, clever, lively, restless, wending and highly angetful. They crave newness and sunderness and grow bored easily.

CRAB - Erelith 22 - Afterlithe 21 - Firststuff: Water - Endowing: Leading - Wanderer: the Moon 

Crabs are feeling, infinding, unyielding and forstelling. Swithly warding and rearing, they are inherd-bound and also minded to take in strays.

LION - Afterlithe 22 - Weedmonth 22 - Firststuff: Fire - Endowing: Fixed - Wanderer: the Sun 

Lions are friendly, warm-hearted and open-minded, with a skill for leadership, a inkling toward self-allowness and are swith givle.

MAIDEN - Weedmonth 23 - Holymonth 22 - Firststuff: Earth - Endowing: Wending - Wanderer: Hermod 

Maidens are hardworking, trustworthy, right-minded and highly thoughtful. Most have sharp minds and a strong work lief-walk.

Meter - Holymonth 23 - Winterfulth 22 - Firststuff: Loft - Endowing: Leading - Wanderer: Freyja 

Meters are prim, diplomatic, bearing and right-minded, in that they can get along well with a wide sundiness of folk.

NIGHT STING - Winterfulth 23 - Bloodmonth 21 - Firststuff: Water - Endowing: Fixed - Wanderer: Tyr  Night stings are goal-minded, arousing, pleasing and drawing to others. They feel everything greatly and can brool the depths of undergoing. ARCHER - Bloodmonth 22 - Ereyule 21 - Firststuff: Fire - Endowing: Wending - Wanderer: Odin

Givle, clever, truthful and sometimes farsighted, Archers make big goals, take gambles and afare to outlandish spots whenever they can.

SEA-GOAT - Ereyule 22 - Afteryule 19 - Firststuff: Earth - Endowing: Leading - Wanderer: Freyr 

Sea- goats are prim, goal-minded, trustworthy and thoughtful. Powerful driveness linked to a swell work lief-walk uppen their likelihood of welldoness.

WATER BEARER - Afteryule 20 - Solmonth 18 - Firststuff: Loft - Endowing: Fixed - Wanderer: Ymir 

Water bearers are swithly open-minded, bearing, open-minded, fanding and feelingly sundered.

FISH - Sollmonth 19 - Rethmonth 20 - Firststuff: Water - Endowment; Wending - Wanderer: Aegir 

Fish folk are feeling, soft, crafty, dern and highly insightful.

For a deeper insight to western starcraft, click here:

http://alabe.com/freechart/

Eastlandish starcraft:
Eastlandish starcraft is a lief that inholds 12 deer tokens, as by the year of ones birth.

To find your eastlandish token, click here:

http://www.chinesezodiac.com/calculator.php

Rising token:
Starcrafters believe that the rising token is a someone's awakening inheed, in the same way that the Sun's uprising on the eastern skyline betokens the dawn of a new day. The Rising sign is known as the mask of ones self, and the first feeling we make on those we meet. It could be said that our rising token the eastern horizon is our outer self as we come out into the world. After that, each time we meet a new setting or being, this is the "neb" we show.

British Summer Time:

10pm - 12am: Rabbit

12am - 2am: Dragon

2am - 4am: Snake

4am - 6am: Horse

6am - 8am: Goat

8am - 10am: Monkey

10am - 12pm: Cock/Hen

12pm - 2pm: Dog

2pm - 4pm: Pig

4pm - 6pm: Rat

6pm - 8pm: Ox/Cow

8pm - 10pm: Stripecat