Film game



Film games are games played through. Since the 1980s, they are a widespread way of having fun among folks. The forerunners of what are today called film games were first made in the 1950s; these were bettered over time through eight following waves. Film games are played either in reckoners or in gaming hardware outlined just for them, known in English as consoles. The lands which most helped in the making of film games and their hardware were Dawnland and the Banded Folkdoms.

There are many kinds of film games; for this they are with some, such as , , race ( running), fight, , , among others.

Thanks to being widely known, they are often called just games.

Yore
The yore of film games spans over sixty years. It is split into eight waves (English: generations), for the gaming hardwares.

Forerunners (before 1972)
The down-threshold-ray pipe fun tool (cathode-ray tube amusument device), made in the late 1940s, was the first hardware to show a game on a through  means. It is not thought as a film game, however, for it did not run on a reckoner-like hardware. Also, thanks to hardships in its making, it was never sold.

The reckoner in the early 1950s was getting better, but was still far from what it is today. Reckoners drained much and needed a large team to steer them, therefore only large bodies like  and  could have them. The first games played on film were then and business undertakings.

In the late 1950s, reckoners got into ' hands, who started their own undertakings. A reckoner called TX-0, which belonged to the Massachussets Body of Toolcraft (Massachussets Institute of Technology), was bettered by a team of learners to run the earliest film games, which were tic-tac-toe played on film and a maze game called Mouse in a Maze. In 1959, an even-better reckoner, called PDP-1 (Programmed Data Processor-1), who could show better, was made. In 1962, reckoner Steve Russell and his team made it run a game called Spacewars! (Roomcrigs!), in which each of two players steered a  and the goal was to blow the  up.

For goals, the  who made Spacewars! began to put it on every reckoner it sold. The game then became known by lorestead learners throughout the world, who began crafting their own of it.

In the early 1970s, with cheaper hardware being sold, better reckoners like Data General Nova and PDC-11 were made. This made many think that would become film-like. Nollan Bushnell, who would later Atari, was one of the first to see this. He was a and had knowledge on mintgames. After ending his, he started working in a business called Ampex, where he met older and could make the first mintgame that was run solely on reckoner-like bilthishes, Computer Space (Reckoner Room). This game was not very, however, thanks to its hard gameplay. A game, Galaxy Game (Starswirl Game), was also made, but ended up becoming too  and very few hardwares were made.

First wave (1972–1980)
In 1971, Ralph Baer of the business and fellowship Sanders Associates, who had knowledge on, sold the trading rights of a film-game hardware he had made on 1968 to the streambox business Magnavox. Then, in 1972, Magnavox begins to trade this as the Magnavox Odyssey (Magnavox Saga), which  twelve in-built games. Though it was not much folkish thanks to being dear and played only on Magnavox streamboxes, it others to make similar hardwares.

In the same year, Nolan Bushnell settles Atari and, together with his team, makes a film mintgame called Pong, which ran a reading of one of the Magnavox Odyssey's games. It is the first film game to become trully folkish, with over 19,000 hardwares sold. It also makes other businesses to start crafting hardwares alike.

In 1975, the Dawnlandish business Tato begins to trade Gun Fight, a game who had guns and man. These two things would be in many following games.

Twoth wave (1976–1992)
Throughout the 1970s, many reckoner film games were made. They had many, such as baseball, , and many were also.

In 1976, a hardware called Fairchild Channel F begins to be traded. However, the Atari 2600, whose trade began in the following year, would be much more folkish, with 30 hardwares sold and over 550 games made for it. There were also traded other, less fokish games, like Magnavox Odyssey 2, Bally Astrocade, Emerson Arcadia 2001 and VC 4000.

The film-game growth a lot in the twoth half of the 1970s. An of a very folkish film mintgame of this time is Space Invanders (Room Riders), of 1978. Other games of the kind were Pac-Man, Centipede and Donkey Kong. Recknoner and home hardware readings of it were also made.

However, thanks to games for the Atari 2600 becoming worse and worse, a happening called "the crash of film games" took place in 1983. The trading was overflowed of games with bad bilthishes and tiresome gameplay. This led the worksomeness to break almost on the whole and many unsold games being burried by Atari.

Third wave (1983–2003)
With the break of the film-game worksomeness in the Banded Folkdoms, Dawnlandish businesses began to make game hardware after 1983. Nintendo's Famicom (Family Computer, Kin Reckoner) and Sega's SG-1000 began to be traded. While Sega wanted to better the toolcraft used in games, Nintendo wanted to own very folkish sagas to earn the buyers' hearts. Both hardwares came with gamepads, then a new toolcraft, and the Famicom had sagas like Mario, Zelda and Final Fantasy, which are still very well known to this day.

Both Sega and Nintendo wanted to sell their new hardware in the Banded Folkdoms, but it was a hard undertaking for the crash that happened not long ago made business lost their fondness for film games. Nintendo, therefore, began to sell a new reading of the Famicom with a much changed look, for it not to be thought as a gaming hardware, but as a toy. It was sold with the name Nintendo Entertainment System (NES, Nintendo Fun Hardware)

The fanding worked, and the hardware became folkish after caming into trade in 1985. In the same year, Sega begins to trade the Sega Mark III with a new name, Master System (Reeve Hardware). Though other hardwares were made, these two were the top-folkish. On the whole world, the NES sold 70 twisand hardwares against Master System's 14,8 twisand. However, the Master System sold more in other bits of the world, like Eveland, Rudwood and New Holland.

Fourth wave (1987–2004)
The fourth wave of film games saw the beginning of 16-bit bilthishes. A hardware called PC Engine begins to be traded in Dawnland in 1987. The following year, Sega makes the Genesis, known as Mega Drive outside North Nightland; Sega also makes games with the hoad Sonic the Hedgehog, who helps on making it folkish. In late 1988, a new tool is made for the PC Engine, called : the running of games through ; it makes other film game makers want to put it on their hardwares too.

In 1990, Nintendo makes the Super Famicom, which becomes the best-sold hardware of this wave. It begins to be traded in the Banded Folkdoms in the following year. Nintendo also begins to trade a handheld gaming hardware called the Game Boy, which also becomes folkish, much more than other handheld hardwares sold.

Sega CD, WFR tool for the Genesis, and the Neo Geo are also sold near the end of this wave, but thanks to hardships they don't sell much.

Fifth wave (1993–2005)
The fifth wave is marked by the coming up of (3M) or 32-bit bilthishes. The most folkish hardware. of this wave was the Sony's PlayStation, with over 102 twisand hardwares sold and for which over 2500 games were made. Other hardwares included the Nintendo 64, Sega Saturn and the Atari Jaguar.

The Game Boy Color handheld hardware came after the first Game Boy and sold a lot.

Sixth wave (1998–2013)
From this wave on, bilthishes began always becoming better. This wave inheld the best-seller hardware of all time, the PlayStation 2, with over 155 twisand hardwares sold and 2500 games. Among other hardwares were the Nintendo Game Cube, the Sega Dreamcast and Microsoft's Xbox 360.

Nintendo made the Game Boy Advance, another on the Game Boy line, which was also folkish.

Seventh wave (2005–2017)
This wave saw the beginning of bilthishes. The main hardwares were the Xbox 360, the PlayStation 3, and the Nintendo Wii.

The Game Boy line ended and the Nintendo DS, a two-shrime handheld hardware, came after it.

Eighth wave (2012–today)
The eighth wave of film games, which keeps on to this day, began in 2012 with the Nintendo Wii U, and among other hardware made are the PlayStation 4 and the Xbox One. The Wii U didn't sell much, so Nintendo made another hardware called the Switch. The handheld hardware who came after the DS, the 3DS, also sold a lot.