Mark: The word "hardware" here means a console, therefore hardwares is written to mean more than one
Film games are games played through film. Since the 1980s, they are a widespread way of having fun among folks. The forerunners of what are today called film games were first made in the 1950s; these were bettered over time through eight following waves. Film games are played either in reckoners or in gaming hardware outlined only for them, known in English as consoles. The lands which most helped in the making of film games and their hardware were Japan and the Oned Riches of America.
There are many kinds of film games; for this they are marked with some tags, such as liveliness, saga, racing (wain driving), fight, playwork, wyecraft, among others.
Thanks to being widely known, they are often called only games.
Yore[]
The yore of film games spans over sixty years. It is split into eight waves (English: generations), namely for the gaming hardwares.
Forerunners (before 1972)[]
The down-threshold-ray pipe fun tool (cathode-ray tube amusument device), made in the late 1940s, was the first hardware to show a game on a screen through sparkbitly means. It is not thought as a film game, however, for it did not run on a reckoner-like hardware. Also, thanks to hardships in its making, it was never sold.
The reckoner toolcraft in the early 1950s was getting better, but was still far from what it is today. Reckoners drained much workfire and needed a large team to steer them, therefore only large bodies like loresteads and workhalls could have them. The first games played on film were then wisdomly and business undertakings.
In the late 1950s, reckoners got into learners' hands, who started their own undertakings. A reckoner called TX-0, which belonged to the Massachussets Body of Toolcraft (Massachussets Institute of Technology), was bettered by a team of learners to run the earliest film games, which were tic-tac-toe played on film and a maze game called Mouse in a Maze.
In 1959, an even-better reckoner, called PDP-1 (Programmed Data Processor-1), which could show better on-screen drawings, was made. In 1962, reckoner witshipper Steve Russell and his team made it run a game called Spacewar! (Roomwye!), in which each of two players steered a roomship and the goal was to blow the witherling up.
For fanding goals, the business fellowship who made Spacewar! began to put it on every reckoner it sold. The game then became known by lorestead learners throughout the world, who began crafting their own readings of it.
In the early 1970s, with cheaper hardware bits being sold, better reckoners like Data General Nova and PDC-11 were made. This made many think that mintgames would become film-like. Nollan Bushnell, who would later settle Atari, was one of the first to see this. He was a sparkwright and had knowledge on mintgames. After ending his learnset, he started working in a business fellowship called Ampex, where he met older wrights and could make the first mintgame that was run solely on reckoner-like on-screen drawings, Computer Space (Reckoner Room). This game was not very folkish, however, thanks to its hard gameplay. A twoth game, Galaxy Game (Starswirl Game), was also made, but ended up becoming too dear and very few hardwares were made.
Mark: The last year of a wave is not the year the next wave began, but the year when all games and hardwares of this wave stopped to be made.
First wave (1972–1980)[]
In 1971, Ralph Baer of the business and landmight fellowship Sanders Associates, who had knowledge on streamboxes, sold the trading rights of a film-game hardware he had made on 1968 to the streambox business fellowship Magnavox. Then, in 1972, Magnavox begins to trade this ware as the Magnavox Odyssey (Magnavox Saga), which inheld twelve in-built games. Though it was not much folkish thanks to being dear and played only on Magnavox streamboxes, it beghasted others to make similar hardwares.
In the same year, Nolan Bushnell settles Atari and, together with his team, makes a film mintgame called Pong, which ran a reading of one of the Magnavox Odyssey's games. It is the first film game to become trully folkish, with over 19,000 hardwares sold. It also makes other business fellowships start crafting hardwares alike.
In 1975, the Dawnlandish business fellowship Tato begins to trade Gun Fight, a game that had guns and wereful hoads. These two things would be in many following games.
Twoth wave (1976–1992)[]
Throughout the 1970s, many reckoner film games were made. They had many underwarps, such as baseball, room, and many were also lorely.
In 1976, a hardware called Fairchild Channel F begins to be traded. However, the Atari 2600, whose trade began in the following year, would be much more folkish, with 30 twisand hardwares sold and over 550 games made for it. There were also other, less folkful hardwares, such as the Magnavox Odyssey 2, the Bally Astrocade, the Emerson Arcadia 2001 and the VC 4000.
The film-game worksomeness grows a lot in the twoth half of the 1970s. A byspel of a very folkish film mintgame of this time is Space Invanders (Room Riders), of 1978. Other games of the kind were Pac-Man, Centipede (Hundredfoot) and Donkey Kong. Recknoner and home hardware readings of it were also made.
However, thanks to games for the Atari 2600 becoming worse and worse, a happening named “the crash of film games” took place in 1983. The trading was overflowed by games with bad on-screen drawings and tiresome gameplay. This led the worksomeness to break almost on the whole and many unsold games being burried by Atari.
Third wave (1983–2003)[]
With the break of the film-game worksomeness in the Banded Folkdoms, Dawnlandish business fellowships began to make game hardware after 1983. Nintendo's Famicom (Family Computer, Kin Reckoner) and Sega's SG-1000 began to be traded. While Sega wanted to better the gaming toolcraft, Nintendo wanted to own very folkish sagas to earn the buyers' hearts. Both hardwares came with gamepads, then a new toolcraft, and the Famicom had sagas like Mario, Zelda and Final Fantasy (Last Wonder), which are still swith well witted to this day.
Both Sega and Nintendo wanted to sell their new hardwares in the Banded Folkdoms, but it was a hard undertaking for the crash that happened not long ago made business fellowships lost their fondness for film games. Nintendo, therefore, began to sell a new reading of the Kinreck (Famicom) with a much switched look, for it not to be thought as a gaming hardware, but as a toy. It was sold with the name Nintendo Entertainment System (NES, Nintendo Fun Hardware)
The fanding worked, and the hardware became folksome after coming into trade in 1985. In the same year, Sega begins to trade the Sega Mark III with a new name, Master System. Though other hardwares were made, these two were the top-folkish. In the whole world, the NES sold 70 twisand hardwares against Master System's 14,8 twisand. However, the Master System sold more in other bits of the world, like Eveland, Rudwood and New Holland.
Fourth wave (1987–2004)[]
The fourth wave of film games saw the beginning of 16-bit on-screen drawings. A hardware called PC Engine begins to be traded in Dawnland in 1987. The following year, Sega makes the Genesis, witted as Mega Drive outside North Nightland; Sega also makes games with the hoad Sonic the Hedgehog, who helps on making it folkish. In late 1988, a new tool is made for the PC Engine, called CD-ROM: the running of games through CD; it makes other film game makers want to put it on their hardwares too.
In 1990, Nintendo makes the Super Famicom, which becomes the best-sold hardware of this wave. It begins to be traded in the Banded Folkdoms the following year. Nintendo also begins to trade a handheld gaming hardware called the Game Boy, which also becomes folkish, much more than other handheld hardwares sold.
Sega CD, a CD drive for the Genesis, and the dear Neo Geo are also sold near the end of this wave, but thanks to hardships they don't sell much.
Fifth wave (1993–2005)[]
The fifth wave is marked by the coming up of three-mealwidth (3M) or 32-bit on-screen drawings. The most folkish hardware of this wave was Sony's PlayStation, with over 102 twisand hardwares sold and for which over 2500 games were made. Other hardwares included the Nintendo 64, Sega Saturn and the Atari Jaguar.
The Game Boy Color handheld hardware came after the first Game Boy and sold a lot. Pockwights became a worldwide madness that everyone loved so.
Sixth wave (1998–2013)[]
From this wave on, on-screen drawings became even better. This wave inheld the best-seller hardware of all time, the PlayStation 2, with over 155 twisand hardwares sold and 2500 games. Among other hardwares were the Nintendo GameCube, the Sega Dreamcast and Microsoft's (first) Xbox.
Nintendo made the Game Boy Advance, another on the Game Boy line, which was also folkish.
Seventh wave (2005–2017)[]
This wave saw the beginning of life-like on-screen drawings. The main hardwares were the Xbox 360, the PlayStation 3, and the Nintendo Wii.
The Game Boy line ended and the Nintendo DS, a two-screen handheld hardware, came after it. There was also the Playstation Portable. Around this time, ghost-wonder games became folkly, such as Strealallay.
Eighth wave (2012–today)[]
The eighth wave of film games, which keeps on to this day, began in 2012 with the Nintendo Wii U, and among other hardware made at the time were PlayStation 4 and the Xbox One. The Wii U didn't sell much, so Nintendo made another hardware called the Switch.
The handheld hardware which came after the DS, the 3DS, also sold a lot. mBlowers/mHandsets (iPhones) and Manhue
Ninth wave (2020?)[]
In 2020, both Sony and Microsoft have spoken thoroughly about their next, yet-to-come hardwares, which are called PlayStation 5 and Xbox Series X. They say they want to begin trading these by the end of the year.
SR and AW Gaming[]
Aped Warehood Gaming[]
So far, the 2010s have seen more AW Gaming than any ten-year before it, with aped warehood headsets such as the Oculus Rift, HTC Vive, Playstation VR, and Windows Mixed Reality (Windows Mixed Warehood) headsets being put out in the mid-2010s. However, AW gaming has only made headway shortago, with the Steam AW only having 100 games.
Aped Warehood Gaming has been sought before—with AW having been first made in the 1950s—although with little inroads. For byspel, Nintendo put out the Aped Boy (Virtual Boy) in 1995, which ended up as a blunder. So far, the 2010s have seen more AW Gaming than any ten-year before it.
SR game bendwares[]
Markedly, game bendwares such as Steam and Origin killed fordrive games for the home reckoner gaming fellowship in the 2010s. With game bendwares, home reckoner gamers can make bitly dealings on chepstows online, with Steam having over 6000 games to buy. The games are kept from a cloud and do not need a firm slab to onstell, instead onstelling straight from the cloud to the reckoner. Fordrive games are now seldseen for most of the SR gaming fellowship as a whole.