In telcraft, a **scoring** is a thought which mainly stands for howmuchness. Some kinds of scorings are *whole scorings*, *broken scorings*, and "*true scorings*" and "*dreamt scorings*" (although in truth, "dreamt scorings" are no more dreamt, nor any less true, than "true scorings" are).

Among the *whole scorings* are one, two, three, and so on; those scorings which are dealt with in the deed of scoring itself. "None" or "emptiness" is also a whole scoring. Those scorings which are greater than none are called *forward scorings*. For each forward scoring, there is a matching *backward scoring*, which is less than none: these scorings are called *backward one*, *backward two*, and so on. Emptiness is neither a forward scoring nor a backward scoring.

A *broken scoring* is made by breaking a whole scoring into another whole scoring. Thus, if three is broken into two, the outcome is three halves (or one and a half), a broken scoring which lies between one and two. This can also be writ as a dot scoring. By changing the break to a break on ten, get one and five thenths, which can then be writ as 1.5 (said one dot five).

The *true scorings* include the broken scorings, as well as those scorings which lie between broken scorings. There is no broken scoring which, when manifolded by itself (or *foursided*), yields two; in other words, the *fourside root* of two is not a broken scoring. Instead, the fourside root of two is a scoring which lies between broken scorings; thus, it is a true scoring.

The *dreamt scorings* are made by putting in a new scoring, called *i*, whose fourside is backward one, and is a scoring with a different worldway. Every dreamt scoring can be written as a true scoring, together with the manifolding of a true scoring by *i*. Thus, 2 + 3*i* ("two with three times *i*") is a dreamt scoring.

However i is only in one worldway. The other worldways are shown by the scorings j, k less wondedly l, so that 3k + 7i + 5 is a 3 worldwayed scoring. 3k + 4j + 8i + 5 is an example of a four worldwayed number, which man can't dream because it lives in a world with only three worldways. There are more scorings which describe more worldways, but these are never worked. These are r s t v u p and q.

## Laws of scoring[]

All kinds of scorings follow some known laws. The weightiest among these are:

- The Linking Law of Eking: for all
*x*,*y*, and*z*, (*x*+*y*) +*z*=*x*+ (*y*+*z*). - The Linking Law of Manifolding: for all
*x*,*y*, and*z*, (*x***y*) **z*=*x** (*y***z*). - The Swapping Law of Eking: for all
*x*and*y*,*x*+*y*=*y*+*x*. - The Swapping Law of Manifolding: for all
*x*and*y*,*x***y*=*y***x*. - The Dealing Law of Manifolding over Eking: for all
*x*,*y*, and*z*,*x** (*y*+*z*) =*x***y*+*x***z*. - The Sameness Law of Eking: for all
*x*, x + 0 = x. - The Sameness Law of Manifolding: for all
*x*, x * 1 = x.